Happy Bday Bene =)))))))

Soooooooo ein Schritt mehr auf die 30 zu würd ich sagen 🙂
Wir wünschen dir alles gute zu deinem 27. Geburtstag… auf das all deine Wünsche in Erfüllung gehen =)

Und lass dich mal wieder bei mir blicken! bzw bei Neme und mir 🙂

Und weil du so schön in Nemes Bday Post gesungen hast hier nocheinmal für dich …

Happy Birthday to you, Happy Birthday to you, Happy Birthday dear Bene, Happy Birthday to you!


Ein Geburtstag!

Wiedereinmal feiern wir einen Geburtstag, der letzte ist ja auch schon ne Weile her.
Wir gratulieren Nemesis recht herzlich zu seinem 24. Geburtstag. Feier schön, heims Geschenke ein und lass es dir gut gehen 🙂

Happy Birthday to you, Happy Birthday to you, Happy Birthday dear Nemesis, Happy Birthday to you!

UT2004 Patch 3355 released

Der 3355 Patch ist heute offiziell released worden.
Downloadlinks stehen unten, Changelog gibts unter more


General Gameplay:

  • Fixed stuttering/snagging/sinking into static meshes in some places on clients in net games
  • Improved getting out of water
  • Fixed FaceClassic teleporter exploit
  • The Cicada hud indicators should now show up in all game modes.
  • Fixed SPMA causing damage at world origin.
  • Fixed not being able to exit raptor when it’s on the ground
  • Fixed (for assault) the energy core always showing on the HUD even if it not the current objective (thanks AngelMapper)


  • Server performance improvements
  • Cheating detection improvements, with shorter time for master server ban detection
  • Integration of UTAN bans with UT2004 master server. Admins can opt out by adding bIgnoreUTANBans=true to [IpDrv.MasterServerUplink]
  • Fixed potential garbage collection crash when changing levels during network games
  • Improved caching of server data for when you can’t connect to the master server.
  • UTV updated (netspeed fix).
  • Better Client
  • >Server
  • >MS Error Messages

Demo Recording:

  • Added code to insure StopDemo is executed before a map change or game exit
  • Remove 8x from the demo playback menu.  The engine has problems with that speed.
  • Fixed bug in Demo Playback menu that caused the Play/Pause button to be out of sync
  • Added Demo playback jog keys to the console.

    • Left Cursor slows down playback (1/4x -> 1/2x)
    • Right cursor speeds ups playback (2x -> 4x)  
    • Up/Down cursor resets to 1x
    • Disable by settings bDemoJogKeys=false in [XInterface.ExtendedConsole]


  • Improved level loading speed, especially on network clients
  • Fixed calling SetBase(NULL) on all attached actors when an actor is destroyed


  • Fix for importing static meshes


  • Model select page now properly selects the current character when you open it.
  • Korean localization updates.
  • VCTF now appears in server browser, even if you don’t already have any VCTF maps installed.
  • Added code to sync the Stream (MP3) volume with normal music volume.