Quake 4 anyone?

So langsam verdichten sich ja die Infos um Quake 4. Raven und id software, lassen uns vorallem nicht im, für den Online Gaming Bereich wesentlichen, Multiplayer Part im dunklen tappen. Zwar sind genaue Details nicht bekannt, aber genauso wenig zu erwarten. Eher freut man sich der allgemein gehaltenen Infos, so dass man seinen Vorstellungen freien lauf lassen kann. Doch was Raven und id uns gerne immer wieder vermitteln wollen ist, dass Quake 4 MP nichts mit Doom3 MP am Hut hat. Ich glaube, dass ist ein gutes Zeichen 😉
In der amerikanischen Computer Gaming World ist ein 9 Seitiges Quake 4 Preview (mit Screenshots!) vorzufinden, aus welchem folgender Ausschnitt über den Multiplayer stammt, den ich mal eben abgetippt habe. Den kompletten Artikel findet ihr hier auf planetquake.de

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Raven can design the best singleplayer shooter ever, but if Quake 4’s deathmatching stinks, no one is going to care, because Quake is the quintessential multiplayer game, the granddaddy of all fragfests, the game that taught many of us how to mouselook, frag, rocket jump, and even camp. Raven is designing for Quake 4’s multiplayer, which will also include a few old favourites from earlier Quakes redone in the new engine. „One thing we definitely want people to know,“ says id designer Tim Willits, „is that this is not Doom3 multiplayer. If anything, it’s most like Quake 3 multiplayer. People argue between QuakeWorld, Quake 2 and Quake 3 over which has the best multiplayer, but at id, we feel that Quake 3 is the best, So that’s where we’re going with this-with even better movement speed and physics- to get the fast furious twitch precision of Quake 3.“ „Fast“ and „furious“ are good descriptions of my hour playing on two multiplayer maps, first in a capture-the-flag game and then in a deathmatch. The game had a blistering pace and some large, open outdoor arenas, but there were also some very cool indoor spaces and tight passageways. Unfortunately, at press time, both Raven and id balked at letting us show screenshots, because the maps were essentially works in progress.

„Multiplayer Quake is about constant carnage alle the time. Vehicles would just slow the game down.“ -Raven lead programmer Jim Hughes

planetquake.de