Q4Max 0.71 released

Die Q4Max Entwickler haben uns ein Weihnachtsgeschenk gemacht und die Version 0.71 zum Download bereitgestellt. Q4Max ist ein Competition Mod für Quake4 und fügt zahlreiche neue Funktionen dem Original Spiel hinzu, wie z.b. Brightskins, EnemyModel usw. Ausserdem lassen sich im neuen Q4Max der Rauch von Granaten und Rockets abstellen. Q4Max konkurriert mit XBattle, welches auch in diversen Ligen gespielt wird. Welches sich letztendlich durchsetzen wird, wird man sehen, aber Q4Max ist auf einem guten Weg. Der Entwickler von Q3 OSP ist auch mit an Board. Die Entwickler geben ausserdem auf der offiziellen Q4Max Homepage an, was in nächster Zeit für Veränderungen am Mod anstehen.

Q4Max Homepage

XBattle Homepage

Winamp 5.12 released

Nullsoft stellt eine weitere Version des beliebten Multimedia Players Winamp zum Download bereit. Die Version 5.12 behebt zahlreiche Fehler und fügt neue Funktionen hinzu, bzw verbessert auch einige vorhandene Sachen. Das Changelog findet Ihr im Klapptext.

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Whats new:
* New: [in_wm] Windows Media Video support (with DRM)
* New: [in_mp4] Support for HE-AAC MP4/M4A files
* Improved: lots of minor plugin improvements
* Improved: Visualization data calculations
* Improved: Significantly less playlist memory usage
* Improved: more multi-user improvements (almost there!)
* Improved: [installer] setup options, saved settings, codec downloading
* Improved: [gen_ff] optimized skinning engine
* Improved: [out_disk] new features
* Improved: [in_cdda] playback/ripping with sonic engine
* Fixed: freezing when cancelling cd burn
* Fixed: video scaling bug (with modern skin scaling < 100%) * Fixed: minor installer bugs * Fixed: freeze when loading classic skin with main window hidden * Fixed: Visualizations for 24bit and 32bit songs * Fixed: Advanced Title Formatting with Japanese, Chinese and Korean metadata (thanks mrym) * Fixed: [in_mp3] raw AAC VBR file seeking and bitrate reporting * Fixed: [in_mp4] unicode metadata writing * Fixed: [in_wm/in_dshow] mms:// streaming video playback * Fixed: [in_cdda] audio cd bitrate display * Fixed: [in_cdda] Sonic engine on 64bit windows (thanks STanger) * Fixed: lots of small bugs ... * Updated: Sonic CD Engine 2.2.50 * Updated: libmp4v2 1.4.1 * Updated: Coding Technology AAC+ Decoder 7.2.0

Winamp 5.12 Full eMusic Plus
Winamp 5.12 Pro
Winamp 5.12 Full
Winamp 5.12 Full Korn Bundle eMusic Plus
Winamp 5.12 Lite

ATI Catalyst 5.12 released

Neuer Catalyst ist raus, normal der letzte für dieses Jahr, eventuell gibts aber noch einen. Dual-Core CPUs können von diesem Treiber profitieren!
Achtung: Das normale ControlPanel scheint es ab nun nicht mehr zu geben. Wer keine Lust aufs CCC hat, sollte den Treiber einzeln benutzen in Verbindung mit den ATI Tray Tools.

Release Notes
ATI Catalyst 5.12 + CCC + WDM
ATI Catalyst 5.12 Treiber only
ATI Tray Tools
Download Übersicht
Downloads für x64 Systeme

UT2004 Patch 3369 released

Epic hat nen neuen Patch für UT2004 veröffentlicht. Gefixed wurde jede Menge, Details entnehmt bitte dem Changelog im Klapptext. Der Patch ist für Linux und Windows bei uns lokal verfügbar.

Quote
General Gameplay

        * Fixed DriverLeft() not be called when driver dies in vehicle without vehicle being destroyed. This fixes the vehicle not resetting, and fixes effects like the engine sound not being turned off.
        * Fixed some vehicle weapon effects staying around when bots stopped firing them.
        * Fixed spider mine layer incorrectly reducing mine count when a fired spider mine immediately explodes.
        * Fixed manta and raptor spinning sometimes when player enters
        * SPMA camera explodes if it hits water.
        * Don't allow SPMA camera view to go outside world.
        * Invasion HUD radar uses the viewed pawn's rotation rather than the spectator's rotation.
        * Fixed low gravity not working properly in second and successive rounds of onslaught.
        * Moved announcements for assault energycore to ASOBJ_EnergyCore_Spawn, and made them editable by level designers.
        * Fixed spawning multiple energycores in Assault.
        * Can now throw linkgun with 1 ammo left.
        * Fixed exploit where shieldgun could be used to protect against lava or slime volume damage.
        * Fixed CTF Flags not returning exploit
        * Fixed stats tracking when a player switches between a spectator and active player (or vice-versa)

    Networking

        * Various networking serialization optimizations.
        * Fixed issues where players would not properly be sent to the Spectating state on clients.
        * Fix for eyeheight getting screwed up on client
        * Server optimization – players don't do line of sight checks with each other
        * Don't replicate pawn.ViewPitch to netowner
        * Fixed CTF flag not properly attaching to vehicles on net clients.
        * Made CD key hashes sent by clients more secure.
        * Fixed various exploits.
        * Merged Michiel Hendrick's HTTP redirect code improvements.
        * Merged Fix for Map Vote Bug that cut off some chat text
        * Merged Fix for Map Vote Bug that caused the window to open twice
        * Prevent crash exploit (which was fixed) from being propagated to unpatched clients.

    Engine

        * Return rather than asserting in UCanvas::WrappedPrint() if no valid font.
        * Fixed -Mod= to support proper exporting of headers
        * Convert '|' to 'I' in player names.
        * Fixed cut and paste error in MidGamePanel.uc that could cause crashes on level changes. (thanks Wormbo)
        * Fix and optimization for projector rendering.
        * Various changes to support 64 bit version.
        * Scripted texture changes so they don't render upside down on OpenGLDrv.
        * Fixed weather effects on OpenGLDrv.

7 Jahre sind vorbei….

und der Clan lebt immer noch, wenn auch etwas inaktiv 😉 Tja was soll man großartig immer schreiben bei sowas?
Auf die nächsten 7 !

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