Und wieder gibt es einen neuen Betapatch von Epic für UT2003, Versionsnummer lautet nun 2191 Beta 🙂 Die Änderungen und Neuerungen findet ihr unter „mehr“, laut Changelog soll die Demoabspielgeschwindigkeit nun gefixed sein…Downloads:
UT2003 Betapatch Windows 2191
UT2003 Betapatch Windows 2191
Änderungen
GamePlay:
– Ambient weapon sounds (like minigun) aren’t affected by level ambient sound volume changes.
– fixed translocator trail effect sometimes not working at start of game
– fixed blue translocator trail
– enabled weather effects on DE bonus pack maps
Spectating:
– Added setspectatespeed exec function, which allows you to change the speed at which spectator moves on the fly. Default speed is 600.
– improved spectating switching between viewed players
– switching between viewed players doesn’t lose behindview setting
– added player names and beacons to spectator view. Can be hidden by adding the line bHideSpectatorBeacons=true to the [Engine.PlayerController] section of your UT2003.ini.
– don’t show „now viewing“ at resolutions < 640x480
Mod support:
- Fixed AddIni command for updating ini files by patches and umods.
- fixed a problem with ReviewJumpSpots on some levels.
Networking/Servers:
- fixed server hacking vulnerabilities
- stats work for servers with bots (bots not included in stats)
- fixed: tournament mode can be configured from ut2003.ini
- removed log spam when players join using model not on server
- fixed bots balancing servers
Demo Recording:
- fixed client-side demo playback speed problem
- fixed ability to fire while viewing client-side demos
- fixed ping on scoreboard of client-side demos
Menus/Interface:
- fixed problem with changing weapon bindings key for shock rifle and bio rifle from menus
- added icons to server browser, showing if server is passworded, have stats support, is latest version, is a listen server, are running any mutators, or are running instagib.
Other:
- Possible fix for longer loading times
- Karma Physics: Make SSE do the same thing on AMD and Intel processors.
- Fix bug with sphere-convex contact generation (eg. driving on blocking
volumes)